<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Tabletop on Lichturm</title><link>/en/tags/tabletop/</link><description>Recent content in Tabletop on Lichturm</description><generator>Hugo</generator><language>en-GB</language><lastBuildDate>Sun, 29 Sep 2024 07:07:07 +0100</lastBuildDate><atom:link href="/en/tags/tabletop/index.xml" rel="self" type="application/rss+xml"/><item><title>Temple Ruin</title><link>/en/posts/temple_ruin/</link><pubDate>Sun, 29 Sep 2024 07:07:07 +0100</pubDate><guid>/en/posts/temple_ruin/</guid><description>&lt;h2 id="introduction"&gt;Introduction&lt;/h2&gt;
&lt;p&gt;I have always enjoyed the atmosphere in the second act of Diablo 2. By this point, i have probably spent &lt;strong&gt;months&lt;/strong&gt; of my life listening to the &lt;a href="https://www.youtube.com/watch?v=a0QbfvdmZsA" target="_blank"&gt;theme of Lut Gholein&lt;/a&gt; and the many other great songs in that soundtrack, and i am looking forward to more. I am convinced, that Diablo 2&amp;rsquo;s second act is the most responsible for awakening my interest in the orient with its second act. As such, it was only a matter of time, before i would want to rebuild some of the terrain from it: In the valley of Kings, the player has to search for the true grave of Tal Rasha, which is hidden among many fake graves. Those graves are all dug into the side of a cliff, and i decided that they would make a wonderful piece of scenery for a game.&lt;/p&gt;</description></item></channel></rss>